Check the next area for Medium Med Pack Schematic ( #VII/XXIII ), then set down on the walkway and reactivate artificial gravity. Wait until a lid opens to release a coffin, then boost through. Stasis the spinning blades above you to safely travel upwards. Finishing this puzzle turns off gravity in this area. Use Stasis if the metal arms don’t keep the ring in place you’re currently working on. Rinse and repeat to work your way to the inner ring. If done correctly, another set of 2 metal arms appears. Quickly run to the second arm and pull it down with Kinesis. Grab one with Kinesis to hold the outer ring in place. Use it to extend 2 metal arms from above. Circle to the right for Ripper Schematic ( #VI/XXIII ), then snag a Power Node next to the console. Go clockwise on the walkway and find a Gold Semiconductor on top of some machinery. Open the door to find a text log ( #19/48, “Stuck Coffins”) on the console. In a pile of dead corpses in front of the next door hides a dormant Slasher. Return to the door, take the path on your right and expect a Puker guarding a green crate. Soon you’ll get jumped by a Puker and 2 Slashers in the same room. Approach them, and a Slasher bursts out of a tube in the room to your right. This time, take the left-hand path and pay attention to the light sticks in front of you.
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