![]() Bonus: for consoles, the buggers charge from off screen, so we don’t see their wind up animation and can’t dodge them. ![]() Actually, add tusked bogans to that list too - big hit point, spawn in mobs and do massive damage. Fallen shaman will instantly add 5 minutes to any GR attempt. Mobs/maps changes - partially good, but fallen shaman and accursed and moonclan shaman needed to be added to that list pronto imho. Groups will abuse this new GR to get heavy augments very early on in the season, thus screwing solo over players even more than what we currently are. ![]() New 'trials" GR will only really benefit the more powerful builds and is useless until ALL builds are balanced properly, to within1GR of each other. It's recommended that you use the Inarius armor set for maximum effectiveness.It’s a meh from me. You'll play with a melee style here, thanks to the Grim Scythe ability. This build was created by Deadset, a professional Diablo III player. Blood & Bone: Blood Rush – Rune: Potency.Reanimation: Command Skeletons – Rune: Frenzy.Secondary: Skeletal Mage – Rune: Singularity.Primary: Bone Spikes – Rune: Sudden Impact.When things get too hectic, use Blood Rush to teleport away from the fray (at a small cost to your health). Summon Skeletal Mages and use Command Skeletons to provide yourself an army, augmenting your attacks with the Frailty curse. This build uses Bone Spikes and Devour to keep the essence coming in. For this build, we've chosen skills that become available at early levels and remain worthwhile as you work your way up to 70.
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